Showing posts with label Technology. Show all posts
Showing posts with label Technology. Show all posts

Monday, May 5, 2008

echochrome (Review)

"...aprendiendo a dominar las 5 leyes de la perspectiva..."

En esto se basa 'echochrome', aunque sería mas apropiado decir 'aprendiendo a dominar las 5 leyes (ficticias) de la perspectiva'.
Echochrome es el mas reciente 'puzzle-game' lanzado por Sony para PSP y PS3, probablemente sea uno de los puzzles mas innovadores de los últimos 5 años, lanzado en formato totalmente digital por medio de 'download' a través del PSN (PlayStation Network).
A simple vista el juego parece muy simple con gráficos lineales en su mayoria, con un ambiente en blanco y negro, con un plano de juego flotando en un espacio vacio, sin embargo esta simplicidad es suficiente, no se necesita más, es perfecto como es.
Llamado tambien 'spatial-puzzle', echochrome esta basado en una idea-concepto de Jun Fujiki, el 'engine' fue originalmente llamado OLE ó Object Locative Environment Coordinate System, la idea es muy intersante, el juego se basa únicamente en hacer que una marioneta recolecte sus 'echos' o sombras de si mismo sobre un 'stage' determinado, cambiando la perspectiva 3D del escenario, moviendo los 3 ejes dimensionales con la característica distintiva que este mundo se rige con 5 leyes ficticias de la perspectiva.

- Ver video demostrativo: Las 5 leyes de la perspectiva/ The 5 perspective laws of echochrome.


No hay mucho que decir sobre la jugabilidad, es simple, rotar la cámara, y presionar 3 botones que, valga la redundancia, activan 3 simples acciones, uno para acelerar el paso de la marioneta, el otro para detenerse a 'pensar'(una especie de pausa in-game), y el último, el boton 'snap' que prefiero no describirlo sino que es mejor tener la oporutnidad de experimentar con el.
Punto aparte esta el lado auditivo del juego, los efectos son simples y claros, notándose el sonido de los pasos de la marioneta con mucha claridad; esta también la voz guía, una voz femenina muy suave y reconfortante de acento británico o parecido, que describe el tutorial y acciones a seguir; pero el punto fuerte e impresionante en mi opinión es la música 'background', es excelente, usando yo la versión de PSP con unos audifonos stereo, la música es increíble, es como estar escuchando una sinfónica en vivo, aunque principalmente son 'solos' de violín, lo tengo que decir uno se enamora de la música de 'echochrome'!.

- Video 'Basic game trailer'


Nota interesante, este review lo hago basándome en la versión 'demo' de PSP, aunque el juego completo es básicamente lo mismo, solo que incluye una gran variedad de 'stages' en el pack. La version completa sólo cuesta usd.$10 dólares ($9.99 en realidad) lo cual te da el derecho a descargarlo de la página de PSN sea para PSP ó PS3, es un precio muy adecuado para este sólido y entretenido juego que con justa razón y derecho se hace llamar del tipo 'rompe cabeza'.

Jom's rating: 9.5/10
*Desarrollador: SCE Studios Japan
Publicado por: Sony Computer Entertainment
Precio: usd.$9.99 en PSN PlayStation Store (on-line), 'download only'.
Disponible desde: Mayo 2008 (Zona: Canada, USA, Sudamerica)
PlayStation Portable, PlayStation 3

Monday, April 7, 2008

Song Hye Kyo - Render


Did you see the asian girl above?, nice isn't it!
Well, it all started in a general topic discussion forum, we were posting with some friends personal points of view of a picture that seemed to be Photoshop modified. So while the discussion went on, we reached a different point when a friend showed me this one, i immediately recognized her face, of course she is Song Hye Kyo!, a Korean super star!, though that the thing is i wasnt really sure if the picture was 'real', so after a brief investigation i came with this, it was actually a digital representation of her, an incredible 'render' job made with 3dmax (a computer 3D modeling program) tool.
Behind this stunning work is Max Edwin Wahyudi from Indonesia.
Awesome work Max!

For a detailed 'Behind the scenes or Making of' check this out! Here (Song Hye Kyo - Render).

Jom.

Gran Turismo 5 Prologue: Kazunori Yamauchi Q&A


'This is an interesting article released and posted by IGN about the development of Gran Turismo 5 Prologue and the plans involved by Polyphony Digital.' _Jom.

by Martin Robinson, IGN UK
UK, April 4, 2008 - Say what you like about Gran Turismo 5 Prologue, but there's no disputing that not only is it one of the most visually lush games on the PlayStation 3, it also provides an unsurpassed level of realism in its simulation of flinging the world's most desirable cars around beautifully realised locales. We recently caught up with the series' head Kazunori Yamauchi at a press event in London to discuss the future of the game, as well as life for the game's developer Polyphony Digital outside of Gran Turismo.

IGN: This is the first full-blooded Gran Turismo title for the PlayStation 3 – obviously the extra processing power has helped make the game look absolutely gorgeous, but how has this extra power helped under the bonnet?

Kazunori Yamauchi: The physics calculations have improved in precision quite a bit with the move to the PlayStation 3, and of course being able to do that for 16 separate cars is really something.

IGN: You've said previously that Gran Turismo 5 Prologue will not only offer full online race support, but will eventually go on to foster a community of car-lovers. How is that going to happen?

Kazunori Yamauchi: Where we're at now is only half of what we imagine for the game, and we have the other half to work on. The community feature which you refer to is something which we're working on.

IGN: Gran Turismo 5 Prologue is a taster, but can we expect to see downloads in the future boosting the content, and is there a timeline for these?

Kazunori Yamauchi: I can't say exactly right now, but we're looking at fall this year for an update that will complete Gran Turismo 5 Prologue as a game.

IGN: We've held off from this, but surely everyone's been asking about damage in Gran Turismo 5. You've said previously that it's something you're considering, but is it something that's being actively worked on by Polyphony at the moment?

Kazunori Yamauchi: Maybe by fall we'll be able to implement it.

IGN: As a feature of Gran Turismo 5 Prologue?

Kazunori Yamauchi: Yes.

IGN: Obviously Gran Turismo is the stand-out title in its field on the PlayStation 3, but do you ever look at the competition elsewhere, such as Forza on the Xbox or GTR on PC?

Kazunori Yamauchi: I know there are a lot of titles out there, and some of these do things we haven't done yet. But what we're trying to do is perfect every part of what we have so far, and then move on to the next part which we will perfect, and we're doing this in steps, and we'd like people to look forward to those steps.

IGN: You've got a London track in Prologue that looks absolutely lush. We often fantasise about what course a London GP would take – how did you come up with the layout?

Kazunori Yamauchi: I come to London very often, and I've walked the streets and I know them, so that helped a lot. The course that we have in the game at the moment is actually half the size that we originally thought, it's a short course basically, so in Gran Turismo 5 we'll have the longer course in there.

IGN: You've got the F2007 in Prologue, and a lot of people would love to see Polyphony work on a Formula 1 title in the future. Is that something you'd be interested in?

Kazunori Yamauchi: The F2007 is currently I think the most precise simulation of an F1 car in existence, and I think it's something that everyone should try out. We've had to implement a lot of new physics into the game, and a lot of mechanisms that we had left out before that we had to add to simulate the car properly, and it's something we're looking forward to having everyone experience. As for F1, of course we've always wanted to add more F1 cars, and to make an F1 game, but we haven't made any movement to acquiring the license, so there's no set timeline for it yet, but it's something we're looking at.

Source: http://www.ign.com/

About
Gran Turismo 5 Prologue
Published by: Sony Computer Entertainment
Developed by: Polyphony Digital
Genre: Racing
Number of Players: 1-16
Release Date:
US: April 15, 2008
Japan: October 2007
Europe: March 28, 2008
Australia: March 2008
MSRP: $39.99

Friday, October 5, 2007

50th anniversary of Space travel

ENG
"...October 4, 2007 Today marks the 50th anniversary of the launch of the Sputnik satellite. Even half a century on, the impact of the October 4th 1957 launch that saw the Soviet Union’s satellite became the first to be put into orbit still resonates as a momentous achievement in the history of human endeavor. Considered the first real blow in the "Space race" between the USSR and the USA, the launch provided the springboard for an exciting period of space exploration carried out by the two countries. This chain of events culminated in the first launch of a human into space in 1961, with Yuri Gagarin sent into orbit aboard the Soviet Union’s spacecraft, Vostok 1, and the 1969 moon landing by the USA with the Apollo 11 spacecraft.
The launch half a century ago changed the way in which humans viewed the possibilities of space exploration and was a landmark moment in the race to be the first to control regions beyond the earth. Sputnik 1 was only about the size of a basketball, being only a 23 inch (585mm) diameter sphere. It weighed 183 pounds (84 kg) and had four antennas attached that measured about 3 meters in length. The satellite carried two radio transmitters which provided information on the density of the earth’s atmospheric layers, as well as the first opportunity to detect meteorites. Sputnik is believed to have orbited the earth at a height of around 250km (150 miles) and traveled at 29,000km per hour, which meant that it went around the earth every 98 minutes before losing power after 22 days in orbit and burning up upon re-entry.
The launched of the Sputnik by the USSR signaled a technological triumph over the United States, who two months later attempted to launch there own satellite, Vanguard 1, which embarrassingly exploded whilst being launched in late 1957. The US would not have a successful satellite launch into outer space until February 1958, with Explorer 1.
In the 50 years since the first successful satellite orbit humans have continuously pushed the boundaries of space exploration. The Sputnik 1 mission was the first and probably the most significant launch of its kind and certainly sparked a new level of scientific discoveries, especially between the players in the cold war. Now there are close to 1000 satellites that orbit the earth, carrying out all kinds of investigations including communications, weather observations and mechanical probes of the regions we refer to as outer space. Countless information has been gained through the use of satellites based on the original Sputnik 1. ..."


Saturday, September 29, 2007

Sebastian Loeb plays Gran Turismo 4 Online Version

ENG/ESP
Citroën team driver and multiple times FIA World Rally Champion, Sebastian Loeb. His exceptional driving skills have made of him almost a living legend in the world of WRC.

Last year, Loeb was invited by Kazunori Yamauchi to participate in a Gran Turismo 4 Online competition in the Polyphony headquarters in Tokyo. The competition was fierce, Loeb used his real-life driver experience for this virtual race!

The Polyphony Digital team made a report-interview video that shows the arriving of Loeb to Tokyo and the following events. It also shows a very particular fact, where Loeb is using the Gran Turismo 4 game in order to practice before the last qualifying session for the 2005's Le Mans 24Hr endurance race as a Pescarolo-PlayStation Team driver!

Watch the offical video:

Look careful, it seems to be a special GT4 Online/Time Attack Sebastian Loeb version!

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Piloto del equipo Citroën y multiple campeón del Rally mundial de la FIA, Sebastian Loeb. Sus excepcionales habilidades de conducción han hecho de él una casi leyenda viviente en el mundo del Rally mundial.
El año pasado, Loeb fue invitado por Kazunori Yamauchi para participar en una competencia de Gran Turismo 4 'en-linea' en el cuartel de Polyphony Digital en Tokyo. La competencia fue dura y difícil, Loeb tuvo que utilizar su experiencia real como piloto para esta carrera virtual!

El equipo de Polyphony Digital preparó un video-reportaje que muestra los eventos que sucedieron a la llegada de Loeb a Tokyo. El video también muestra un hecho muy particular donde se ve a Loeb usando el juego de Gran Turismo 4 como medio de práctica-entrenamiento poco tiempo antes de participar en la ultima sesión de clasificación para la carrera de las '24 Horas de Le Mans' del 2005 como piloto del equipo francés Pescarolo-PlayStation!

Disfruta del video oficial:

Observa cuidadosamente, al parecer existe una version especial del GT4 Online dedicada a Sebastian Loeb!

Friday, September 28, 2007

New PS3 model underway?

ENG/ESP
Rumors are flying around due to a new submitted PlayStation3 model to the FCC ( Federal Communications Commission ).
The new model will have the standard PS3 features such as 802.11b/g wi-fi, Bluetooth 2.0, USB ports, card readers, etc. The hard drive space is unknow at the moment but rumors are pointing at a 40GB model, resulting possibly in a new, more 'affordable' price, around $400 dollars.

Let´s hope!
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Rumores acerca de un nuevo modelo de PlayStation3 estan volando estos dias debido a que Sony America (SCEA) ha ingresado y registrado una nueva configuración al FCC de Estados Unidos.
Se dice que el nuevo modelo contará con las características regulares como 802.11b/g wi-fi, Bluetooth 2.0, USB ports, card readers, etc. Sin embargo el espacio del disco duro se desconoce hasta el momento pero los rumores indican que el nuevo modelo incluiría un HD de 40GB; resultando, probablemente, en un precio mas accesible que bordeará los $400 dólares americanos.

¡Esperemos!